Hi there,

I am a Freelance concept artist, currently living in Rome. Previous projects include Star Citizen and Horizon: Zero dawn.

I have a passion for making realistic and scientifically accurate designs, working a lot with 3d assets and lighting. I like pushing things both visually and technically within given constraints such as time management. For me extensive research, and basing my designs on science or strong foundations is key. My current main focus within the design field is hard sci-fi vehicle, prop and environment design but I also loved working on various fantasy projects.
I had the privilege to work at Sony Guerrilla Games for over a year on the just announced Horizon: Zero Dawn.
In my spare time I greatly enjoy cycling as a sport and with it also try raising money for charity. This year I managed to raise almost 5000,- for the national cancer foundation. I have also been organising succesful bi-monthly local events, leading a small team and solving marketing and multi-media problems.
I am open for freelance offers, please feel free to email me.

best regards,
Jort van Welbergen


  • Concept Art
  • Transport Design
  • Marketing Illustration
  • Mechanical Design
  • Concept Design
  • Prop Design
  • Software Proficiency

    DAZ Studio
    DAZ Studio
    Marvelous Designer
    Marvelous Designer



    Freelance concept artist

    September 2014 - September 2015 1 year | Wilmslow, United Kingdom

    Worked for Imagine FX, Paprika studios and White Dragon Miniatures

    Cloud Imperium Games

    intermediate concept artist
    October 2015 - Present | Wilmslow, United Kingdom

    Interior design, prop design and vehicle design

    Sony Guerrilla Games

    concept art junior
    July 2014 - September 2014 2 months | Amsterdam, Netherlands

    Environment and prop design for Horizon Zero Dawn and the Killzone Shadowfall DLC.

    Sony Guerrilla Games

    concept art intern
    September 2013 - June 2014 9 months | Amsterdam, Netherlands

    I worked on a yet unnanounced IP with a primary focus on photo-realistic building block design. However I worked very closely with the rest of the concept team and I have also various work on the Killzone Shadowfall DLC packages.