Concept for the first Star Citizen rover based on an early rough in-house concept. This concept was quite tricky as it had to fit into the tight cargo bay of the RSI Constelation that was already in-game, while still incorporating various systems and carrying 6 player models with their bounding boxes. It was a fun puzzle to figure out for sure. Final concept was to lower the suspension in the cargo stage and slide the top gun down on a rail much like in Aliens. Credits to my Art Directors Paul Jones and Nathan Dearsly, Graeme Palmer and Thomas Woodward for modelling the in-game version and pushing it even further and Toby Lewin for creating some really cool looking renders.