Jort van Welbergen
Jort van Welbergen
Freelance Visual Design for HBO
Rome, Italy

About

Hi there,

I am a Freelance concept designer from the Netherlands currently working for HBO in London. Previous clients include Atomhawk, ImagineFX, Immersive Entertainment, RealtimeUK. I am also a Concept Art Instructor at Game Art Institute in L.A. and IDEA Academy in Rome and co-organisor of Playgrounds Festival in the Netherlands. Previous projects include Star Citizen and Horizon: Zero dawn amongst many NDA projects.

Please feel free to contact me for work!

best regards,
Jort van Welbergen

Skills

Concept ArtTransport DesignMarketing IllustrationMechanical DesignConcept DesignProp Design

Software proficiency

Photoshop
Photoshop
SketchUp
SketchUp
Modo
Modo
Keyshot
Keyshot
DAZ Studio
DAZ Studio
Marvelous Designer
Marvelous Designer

Productions

  • Image
    • Video Game
      Horizon Zero Dawn
    • Year
      2016
    • Role
      Junior Concept Artist
    • Company
      Guerrilla Games
  • 6sagrtq 1
    • Video Game
      Star Citizen
    • Year
      2016
    • Role
      Intermediate concept arist
    • Company
      Foundry 42
  • Killzone shadow fall
    • Video Game
      Killzone: Shadow Fall
    • Year
      2013
    • Role
      junior Concept artist
    • Company
      Sony Guerrilla Games

Experience

  • Freelance concept artist at Freelance
    Wilmslow, United Kingdom
    September 2014 - September 2015

    Worked for Imagine FX, Paprika studios and White Dragon Miniatures

  • Cloud Imperium Games at intermediate concept artist
    Wilmslow, United Kingdom
    October 2015 - Present

    Interior design, prop design and vehicle design

  • Sony Guerrilla Games at concept art junior
    Amsterdam, Netherlands
    July 2014 - September 2014

    Environment and prop design for Horizon Zero Dawn and the Killzone Shadowfall DLC.

  • Sony Guerrilla Games at concept art intern
    Amsterdam, Netherlands
    September 2013 - June 2014

    I worked on a yet unnanounced IP with a primary focus on photo-realistic building block design. However I worked very closely with the rest of the concept team and I have also various work on the Killzone Shadowfall DLC packages.